Hello! I am Yanran Huangfu

a game designer & artist making interactive experiences through purposeful spaces and visual storytelling.

I’m currently pursuing an MFA in Interactive Media & Games @USC.

Before games, I trained in Social Anthropology (MSc, @LSE) and Urban Planning (BSc, @UCL). I’m especially interested in level, systems, and combat design, and I build work that’s player-first: clear goals, readable encounters, and strong feedback through iteration.

‍ ‍<My Artistic Statement (Interactive)>

Recent Projects

  • BALLOON

    A interactive poem where you play as a lost red balloon.

  • Weird Fishes

    A first-person psychological exploration of "potential"

  • Unwaking

    A short interactive vignette where you wander across 2D/3D worlds through manga frames.

  • Oruu

    A wordless narrative game about companionship, sound, and letting go.

  • palipop!!

    A match-3 arcade platformer where you shapeshift colors and poofing replicates to victory.

  • Bunnysnail:Over Your Shell

    A point-and-click journey where puzzles externalize inner pressure & mental illness.

  • ELDEN RING: Shadow of Erdtree (bitsy ver. )

    An pocket-sized no-battle adventure exploring the shadow realm in hand-drawn pixels.

  • GRAVITALIS

    A survival-management journey where “up” is the new horizon.

  • FARSTARX

    A Metroidvania inspired platformer with sword-parry mechanism.

  • ZoOoOoO

    A silly bartending challenge where you master the perfect pour for your beloved animal customers.